Here is a quick rundown of the most common languages spoken in Orithia:

Eáldine (think:French) is the main language of Valonia, Eáldîm and Alhan. Until recently these countries were the most powerful in Orithia so Eáldine remains today as a universal trade tongue and is the second most common language spoken in Salamon. It is spoken in Tor Acarne also. Ealdine is the most widespread of all languages across Orithia and so it is used as a ‘common’ tongue throughout the world (particularly amongst coastal towns, sailors and pirates). Ealdine is the default language for the Skull and Shackles Campaign. Sailors and Pirates are known for creating a colourful dialect of maritime words in Ealdine, popular among mariners and coastal towns the world over.

Tirianno (think: Italian) is the main language of Kondar (Capitavirate homeland) and the rest of the continent of Tir. It is also the main language of Salamon and is commonly learned by Merchants who deal with these countries. Tirianno uses the Ealdine alphabet.

Shannar (think: Russian) which is spoken in Dashar and The Borderlands. Both nations provided populace for Salamonis as it was founded and so its influence is felt across Darkfell. Shannar uses the Elven alphabet.

Halfling Yelnihas produces perhaps the best sailors in Orithia so its no wonder that Halfling language has influenced sea-faring nations the world over. Many nautical terms such as boat descriptions, knot types and sailing techniques are in fact taken from the Halfling language. Halfling uses the Elven alphabet.

Fjolnorsk (think: Norwegian), the language of The Northern Tribes. Fjolnorsk uses the Dwarven alphabet.

Elven spoken in Dashar as well as scattered elven enclaves. it is the base for many mortal languages.

Dwarven spoken in Dun-e-Dor, Khostinak and Menephene. It is the base for many mortal languages.

Talairen (think: Eqyptian/arabic) the main language of Menephene. Talairen uses the Draconic alphabet.

Liel (think: native American meets Mexican-Spanish) the native language of the Liel tribes in Salamon. Liel use their own distinctive alphabet of circles and pictures for their written form.

Qadi (think: Arabic meets Swahili) the main language spoken in Alaris. Qadi uses the Draconic alphabet.

Other languages

There are hundreds of dialects and lesser known languages spoken throughout Orithia. Some are secret languages, known only to a few while others are dead languages used only by scholars. There are yet others spoken by creatures beyond Orithia who are sometimes encountered here. The following list is nowhere near a comprehensive list but perhaps the most common of these uncommon tongues:

Aboleth: This runic language is rarely spoken. It is usually encountered in written form which consists of a series of square glyphs carved with intricate mind-boggling detail. It is spoken by Aboleths (although rarely as they prefer to rely on their telepathy) and other nameless deep-sea horrors.

Draconic: spoken by Dragons and Lizardfolk, especially in the Dragonlands. Draconic uses its own alphabet and is the base for many languages which originate outside of Orithia.

Auran: spoken by Elementals and Genies from the Elemental Plane of Air. The Wind Dukes of Aaqa left their indelible mark on Orithia centuries ago and so many ruins the world over have carvings in this language which looks like a series of wavy lines intermingling with one another. The Auran alphabet is not found in any other encountered language.

Aquan: spoken by Elementals and Genies from the Elemental Plane of Water and by creatures who dwell beneath the waves of Orithia’s oceans. Its written form looks a lot like Dwarven but in fact uses the Aboleth alphabet.

Ignan: spoken by Elementals and Genies from the Elemental Plane of Fire. It uses the Draconic alphabet.

Terran: spoken by Elementals and Genies from the Elemental Plane of Earth. It uses the Dwarven alphabet.

Infernal: The language of Hell, Infernal is spoken by Devils and Asuras. Often used as a formal tongue in Kondar and other Capitavirate controlled lands. It is a labyrinthine language where it is impossible to mis-interpret a fluent Infernal speaker as every possible combination of word, meaning and intent has a different word or inflection. Infernal uses the Celestial alphabet.

Abyssal: spoken by Demons and those who treat with them. Abyssal has no set alphabet and can be expressed in almost any form due to the simplicity and small range of sounds.

Celestial: The language of Heaven. Spoken by Angels, Archons, Azatas and other good outsiders. Clerics of the Great Wheel (and other goodly religions) use it as a holy language when conduction ceremonies, inscribing weapons or naming saints. Celestial is arguably the first language ever created and thus its alphabet is used as the basis for every other language in existence.

Orcish: spoken by Orcs and their descendants. Its written form is rarely seen but uses the Dwarven alphabet.

Goblin: spoken by Goblins, Hobgoblins and Bugbears. It has no written form (due to the Goblin’s fear and hatred of written words).

Giant: spoken by Giants and Ogres. It uses the Dwarven Alphabet but is rarely written. It uses no punctuation marks or even spaces between letters. Readers are encouraged to embellish the words with gestures and inflection.

Gnoll: most Gnolls speak Qadi but are able to bark using their throats at the same time as manipulating their lips and tongues. Thus they are capable of expressing words in Qadi while growling a separate message at the same time. This act of dual-speech is known as Gnoll. It has no written form, when Gnolls have to write they use Qadi.


Languages are sometimes expressed on a character sheet or stat block with parentheses after them denoting the accent with which that particular character speaks. Whenever a language is learned, the DM may decide that the character pronounces his words with a certain twang (usually related to the region he is from, his race or the accent of his teacher). For example a language may be written as:

Tirianno (Salamon)

Which would indicate that the character speaks Tirianno with a Salamon accent and therefore would sound different to someone with:

Tirianno (Kondar City Sprawl)

Some languages may not have accents, and some characters may have a region-free accent. A character with ranks in the linguisitcs skill can attempt to speak without their accent, or with an entirely different accent.


Orithia- Skull & Shackles Kid_Dangerous